My learning space
Open assigned lessons, quizzes, Virtual Lab activities, tasks, and engineering notes.
Student Login →Robo Wizards is a hands-on learning club where students build robots, explore code, solve real problems, and grow into thoughtful teammates.

Pick a learning space, explore BIOGLOW, or open the family and coach portal.
Open assigned lessons, quizzes, Virtual Lab activities, tasks, and engineering notes.
Student Login →Everyone can preview Lessons 1–4. Club lessons and advanced material continue after student sign-in.
Browse lessons →Tournament information, missions, project ideas, class plan, and official resources are grouped together.
Parents view family information. Authorized coaches continue to protected management tools.
Open secure portal →Some kids begin with bricks. Others love code, research, storytelling, or testing. We rotate roles so each learner can discover strengths and build new ones.
Turn sketches into sturdy mechanisms and learn why structures work.
Use Scratch-style word blocks first, then progress toward Python when ready.
Change one variable, collect evidence, and make improvements that matter.
Listen, share control, explain ideas, and help teammates succeed.
At a tournament, teams are evaluated equally across four areas. Strong teams show what they learned, how they improved, and how they worked together - not just their final robot score.
How students discover, innovate, make an impact, include others, work as a team, and have fun throughout the season.
Observed throughout judging and the Robot GameIdentify a real biodiversity problem, research it, design an original solution, improve it through feedback, and communicate it clearly.
Includes a five-minute live presentationExplain mission strategy, robot and attachment design, code, testing evidence, changes, and how every teammate contributed.
Students explain their engineering processRun an autonomous LEGO robot in timed matches. Teams normally receive three official attempts and the highest score counts.
Each match lasts 2 minutes 30 secondsExact order and timing vary by local event, but this is the common flow.
Core Values are not a memorization exercise. Students demonstrate them in meetings, judging, the pits, and at the Robot Game table.
We explore new skills and ideas.
What did we learn that changed our plan?We use creativity and persistence to solve problems.
Show prototypes, failed attempts, and improvements.We apply what we learn to improve our world.
Explain who the project helps and why it matters.We respect each other and embrace our differences.
Make space for every voice and learning style.We are stronger when we work together.
Share roles, decisions, challenges, and credit.We enjoy and celebrate what we do!
Encourage teammates and celebrate progress.Teams explore the vibrancy of ecosystems through a rainforest-inspired Robot Game and an Innovation Project focused on biodiversity.
Plan mission runs, design attachments, program the robot, and build repeatability.
Before each match, teams choose how to place the mine, city, and farm models used by Missions 13–15.
Identify a problem that puts biodiversity at risk and create an innovative solution that can help.
Point summaries below are a quick planning aid. The official rulebook wording, diagrams, and Challenge Updates always take priority.
These are starting points—not a substitute for reading the rulebook together.
The team will research an authentic problem, study existing solutions, create and represent an original idea, gather feedback, improve it, and share a five-minute live presentation.
How could drones or other aerial tools safely help rainforest ecosystems?
How could familiar tools be used in an innovative way to support a local ecosystem?
How could damaged land be restored for native plants and animals?
How could camera traps, tracking devices, or other tools better support wildlife research?
Our flexible 16-week roadmap expands the official 12-session notebook into a mixed-grade club rhythm with extra practice and reflection.
Team roles, Core Values, field build, mission-model investigation.
Outcome: shared goals and safe kit habitsDrive base, accurate travel, turns, lines, attachments, pseudocode.
Outcome: first repeatable mission attemptResearch biodiversity risks, define a problem, compare existing solutions.
Outcome: evidence-backed problem statementRobot runs, attachment iteration, project concept, prototype, feedback.
Outcome: tested designs and documented changesMission sequencing, reliability trials, five-minute project presentation.
Outcome: complete judging storyMock judging, 2½-minute matches, packing, reflection, team celebration.
Outcome: calm, prepared, confident studentsFamilies should know what students are learning, what to bring, and how to help—without exposing private student information.
Lesson focus, materials, optional practice, and schedule updates.
Open class folder →Permission forms, transportation, and rosters remain restricted to authorized families.
Open parent folder →Help as a biodiversity expert, practice judge, event helper, or snack coordinator.
Contact the coach →No public student rosters, full names, family contacts, attendance, individual scores, or unapproved photographs.
We will explain rules in student-friendly language, but official FIRST documents and Challenge Updates remain authoritative.
Short, distraction-free quizzes will help students learn missions, rules, Core Values, sensors, and coding—with explanations instead of public rankings.
Questions from a parent, volunteer, or future Robo Wizard are welcome.